MTAA-RR » news » twhid » interview with paul johnson:
Jun 04, 2006
Interview with Paul Johnson
posted at 12:44 GMT by T.Whid in /news/twhid
In the generic “plastic brick” design world of game console hardware, the passive player is usually subjected to standardized devices that they may choose to augment with their own “case mods”. Although extremely creative, most of these modifications are embellishments that have no connection to the games themselves. Exploring this contextual rift between mass-produced consoles and their software counterparts is Brooklyn, NY based artist, Paul Johnson. Johnson creates work that challenges traditional console forms by integrating the goals and virtual landscapes of games into the physical realization of the hardware. His projects examine the inherent conflicts between constructed systems and their emotional proclivity. Gizmodo spoke to Johnson about the future of gaming, interactivity, and why the physical design of consoles should be closer tied to the games that they support.
Check it out… permanent link to this post
MTAA-RR » news » twhid » interview with paul johnson